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Abstract:
In previous studies of the spatial public goods game, each player is able to establish a group. However, in real life, some players cannot successfully organize groups for various reasons. In this paper, we propose a mechanism of reputation-driven group formation, in which groups can only be organized by players whose reputation reaches or exceeds a threshold. We define a player's reputation as the frequency of cooperation in the last T time steps. We find that the highest cooperation level can be obtained when groups are only established by pure cooperators who always cooperate in the last T time steps. Effects of the memory length T on cooperation are also studied. © 2017 IOP Publishing Ltd and SISSA Medialab srl.
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Journal of Statistical Mechanics: Theory and Experiment
ISSN: 1742-5468
Year: 2017
Issue: 2
Volume: 2017
2 . 4 0 4
JCR@2017
2 . 2 0 0
JCR@2023
ESI HC Threshold:170
JCR Journal Grade:1
CAS Journal Grade:2
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count: 39
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 0
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