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Poor data-efficiency and delayed reward limit the implementation of deep reinforcement learning (DRL) approach for 360-degree video streaming in heterogeneous wireless networks. In this paper, we leverage DRL-based approach and priority-based multi-path communication for 360-degree video streaming. First, we adopt soft actor-critic for discrete action (SAC-D) to decide network utilization ratio of each link, which features a state-of-art off-policy learning on the far future decisions for multiple paths. Second, we propose a priority-aware frame scheduling to further maximize video quality. The scheduling can order SVC bit stream to flexibly utilize the spatial and quality characteristics of tile-based approach and then reduce computational complexity. Finally, we evaluate the proposed scheme on a semi-physical test platform. Experience results show that our algorithm significantly outperforms the comparison algorithm in terms of overall QoE quality and base layer (BL) freeze ratio. © 2021 IEEE.
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Year: 2021
Language: English
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SCOPUS Cited Count: 1
ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 2
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