• Complex
  • Title
  • Keyword
  • Abstract
  • Scholars
  • Journal
  • ISSN
  • Conference
成果搜索
High Impact Results & Cited Count Trend for Year Keyword Cloud and Partner Relationship

Query:

学者姓名:孙坚

Sort by:
Default
  • Default
  • Title
  • Year
  • WOS Cited Count
  • Impact factor
  • Ascending
  • Descending
< Page ,Total 1 >
Intelligent Recognition and Classification of 3D Animation Styles - Based on AIGC Technology Application EI
期刊论文 | 2024 , 9 (1) | Applied Mathematics and Nonlinear Sciences
Abstract&Keyword Cite Version(1)

Abstract :

The study of style identification in 3D animation not only enhances the artistry of animation scenes but also has a profound significance on the development of 3D animation works. In this paper, we first sorted out the art style expressions of 3D animation and explored the innovation path of 3D animation art style and related influencing factors. Based on the generative adversarial network in AIGC technology, the discriminator and generator are trained. The 3D animation style intelligent recognition and classification model is established by combining the GAN network and SoftMax classifier, and the loss function of the model is optimized. Using crawler technology to obtain 3D animation-related images and crop them to 128∗128 size for dataset construction, 3D animation style recognition and classification experiments were designed to verify the application effectiveness of the 3D-GAN model. It is found that the 3D-GAN model reaches the peak of IS index 9.222 after 60∗103 iterations, which is 12.85% higher than the ALGAN model. The average classification accuracy of the 3D-GAN model is 91.42%, which is 6.01 percentage points higher than that of the sub-optimal CycleGAN model. Conducting intelligent recognition and classification of 3D animation styles based on AIGC technology can provide a new direction for innovating 3D animation styles and optimizing scene design. © 2024 Xinqu Jiang et al., published by Sciendo.

Keyword :

Aluminum gallium nitride Aluminum gallium nitride Animation Animation Classification (of information) Classification (of information) Gallium alloys Gallium alloys Generative adversarial networks Generative adversarial networks Three dimensional computer graphics Three dimensional computer graphics

Cite:

Copy from the list or Export to your reference management。

GB/T 7714 Jiang, Xinqu , Sun, Jian . Intelligent Recognition and Classification of 3D Animation Styles - Based on AIGC Technology Application [J]. | Applied Mathematics and Nonlinear Sciences , 2024 , 9 (1) .
MLA Jiang, Xinqu 等. "Intelligent Recognition and Classification of 3D Animation Styles - Based on AIGC Technology Application" . | Applied Mathematics and Nonlinear Sciences 9 . 1 (2024) .
APA Jiang, Xinqu , Sun, Jian . Intelligent Recognition and Classification of 3D Animation Styles - Based on AIGC Technology Application . | Applied Mathematics and Nonlinear Sciences , 2024 , 9 (1) .
Export to NoteExpress RIS BibTex

Version :

Intelligent Recognition and Classification of 3D Animation Styles - Based on AIGC Technology Application Scopus
期刊论文 | 2024 , 9 (1) | Applied Mathematics and Nonlinear Sciences
全球化电影对话共鸣视角下的中国动画学派构建 PKU
期刊论文 | 2024 , PageCount-页数: 4 (12) , 46-49 | 电影文学
Abstract&Keyword Cite Version(1)

Abstract :

中国动画学派建构的内涵与重点是以中国传统文化为根基,注重民族化、本土化的发展道路,追求艺术性和观赏性,并致力于推动动画产业的创新与发展。全球化背景为中国动画电影的叙事与风格共鸣提供了广阔的平台和机遇,沿线多个国家和地区的动画电影创作可以加强叙事与风格上的共鸣;中国动画依托文化全球化的对外交流与传播前景也为中国动画学派的全球发展奠定了坚实的基础。

Keyword :

中国动画学派 中国动画学派 对话共鸣 对话共鸣 文化交流 文化交流 文化全球化 文化全球化

Cite:

Copy from the list or Export to your reference management。

GB/T 7714 孙坚 , 江鑫渠 . 全球化电影对话共鸣视角下的中国动画学派构建 [J]. | 电影文学 , 2024 , PageCount-页数: 4 (12) : 46-49 .
MLA 孙坚 等. "全球化电影对话共鸣视角下的中国动画学派构建" . | 电影文学 PageCount-页数: 4 . 12 (2024) : 46-49 .
APA 孙坚 , 江鑫渠 . 全球化电影对话共鸣视角下的中国动画学派构建 . | 电影文学 , 2024 , PageCount-页数: 4 (12) , 46-49 .
Export to NoteExpress RIS BibTex

Version :

全球化电影对话共鸣视角下的中国动画学派构建
期刊论文 | 2024 , (12) , 46-49 | 电影文学
Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots SCIE
期刊论文 | 2024 , 52 | ENTERTAINMENT COMPUTING
Abstract&Keyword Cite Version(2)

Abstract :

With the rapid development of digital entertainment technology, people's demand for green landscape reconstruction and virtual reality (VR) interactive art design is increasing. This study aims to explore the use of digital entertainment technology and entertainment gesture robots, combined with green landscape 3D reconstruction and VR interactive art design, to provide a new art experience. This paper uses digital entertainment technology to reconstruct the green landscape in 3D, and combines the interactive function of entertainment gesture robot to enable users to interact with the virtual environment. Then VR technology is used to present the reconstructed landscape to the user, and through immersive experience, users can feel the immersive art design. Through experimental evaluation and user survey, 3D reconstruction of green landscape and VR interactive art design using digital entertainment technology and entertainment gesture robots can provide a new entertainment experience. Users are more satisfied with the immersive art design expression, and experience the interaction and connection with the natural environment, which provides users with a unique and immersive art experience, further enriching the form and content of digital entertainment.

Keyword :

Digital entertainment technology Digital entertainment technology Gesture robots for entertainment Gesture robots for entertainment Green landscape Green landscape Interactive art Interactive art Three-dimensional reconstruction Three-dimensional reconstruction VR VR

Cite:

Copy from the list or Export to your reference management。

GB/T 7714 Weng, Jiankai , Sun, Jian . Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots [J]. | ENTERTAINMENT COMPUTING , 2024 , 52 .
MLA Weng, Jiankai 等. "Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots" . | ENTERTAINMENT COMPUTING 52 (2024) .
APA Weng, Jiankai , Sun, Jian . Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots . | ENTERTAINMENT COMPUTING , 2024 , 52 .
Export to NoteExpress RIS BibTex

Version :

Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots Scopus
期刊论文 | 2025 , 52 | Entertainment Computing
Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots EI
期刊论文 | 2025 , 52 | Entertainment Computing
10| 20| 50 per page
< Page ,Total 1 >

Export

Results:

Selected

to

Format:
Online/Total:38/10042572
Address:FZU Library(No.2 Xuyuan Road, Fuzhou, Fujian, PRC Post Code:350116) Contact Us:0591-22865326
Copyright:FZU Library Technical Support:Beijing Aegean Software Co., Ltd. 闽ICP备05005463号-1