Indexed by:
Abstract:
This paper proposes an efficient fast-optimal balanced differential game (DG) approach to address the formation control problem in dynamic environments for networked multi-agent systems (MASs). Compared to existing receding horizon distributed differential game (RH-DDG) approaches, the proposed approach employs a two-layer game structure to balance optimality and real-time performance, with a focus on formation control, collision avoidance and obstacle avoidance. In the offline layer, the problem is converted into a distributed differential game (DDG) where each agent computes strategies using distributed information from locally neighboring agents. The strategy of each agent self-enforces a unique global Nash equilibrium (G-NE) with a strongly connected communication topology, providing an optimal reference trajectory for the online game. In the online layer, a receding horizon differential game with an event-trigger mechanism (RH-DGET) is presented to track the G-NE trajectory. Ego players are triggered to update online Nash strategies only when the event-triggering condition is satisfied, ensuring the real-time safety certificate. Rigorous proofs demonstrate that the online Nash strategies converge to the offline G-NE until the trigger ends, and a certain dwell time condition is given to prevent the Zeno behavior. Simulation results validate the effectiveness of the proposed approach. © 2025 World Scientific Publishing Company.
Keyword:
Reprint 's Address:
Email:
Version:
Source :
Unmanned Systems
ISSN: 2301-3850
Year: 2025
Issue: 1
Volume: 13
Page: 211-231
3 . 0 0 0
JCR@2023
CAS Journal Grade:3
Affiliated Colleges:
查看更多>>操作日志
闫春丽 2025-06-29 10:20:05 数据初审
管理员 2025-06-07 11:19:35 根据来源优先级调整为主数据
管理员 2025-06-03 11:51:09 追加
管理员 2025-03-26 18:36:43 追加