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Abstract:
As an emerging word puzzle game provided by New York Times daily, Wordle attracts everyone worldwide because the rules are simple, and the game is specifically designed for relaxing in fragmented time. This study aims to enhance the Wordle game experience by analyzing historical data, predicting future gamer numbers using double ARIMA that improves upon traditional ARIMA, and exploring word attributes. We investigated the impact of word frequency and the number of repeated letters on puzzle difficulty, revealing a correlation through Pearson's coefficient test. Utilizing a BP neural network, we predicted word difficulty and optimized K-means clustering for a comprehensive analysis. Additionally, we discovered a relationship between gamer numbers and special days, conducting sensitivity analysis to refine our model. Our study contributes by pioneering the double ARIMA approach, refining clustering methods, inferring word difficulty mathematically, and uncovering hidden insights in human behavior through multidimensional data analysis. © 2023 ACM.
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Year: 2023
Page: 38-42
Language: English
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ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 1
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