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author:

Xue, P. (Xue, P..) [1] | Li, X. (Li, X..) [2] | Jiang, Z. (Jiang, Z..) [3] | Luo, B. (Luo, B..) [4] | Miao, Y. (Miao, Y..) [5] | Liu, X. (Liu, X..) [6] | Deng, R.H. (Deng, R.H..) [7]

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Scopus

Abstract:

In Unmanned Aerial Vehicle (UAV) performing tasks, the UAV often faces electricity shortages. The traditional scheme to charge a UAV needs to return to the ground. Using the charging UAV (CUAV) can avoid the waste of electricity caused by the return. However, the existing works only consider a fixed charging location for electricity replenishment. Moreover, fewer works focus on the matching relationship between multi-CUAV and multi-UAV. It is challenging to complete the expected charging work due to the mismatch between the electricity demand and supply. To address this problem, we propose a two-stage electricity scheduling scheme. Specifically, in the charging location selection stage, we solve the Nash equilibrium (NE) of flight consumption between CUAVs and UAVs through the exact potential game, thereby determining the accessible charging position. Then, in the electricity transaction stage, we adopt the Stackelberg game model to determine the Stackelberg Equilibrium (SE) between the acceptance rate of CUAVs and the rejection rate of UAVs, ensuring that both CUAVs and UAVs are satisfied with the unit electricity prices and electricity demands. Based on the above two game stages, we propose a supply and demand scheduling (SDS) algorithm to achieve dynamic scheduling between CUAVs and UAVs. Theoretical analysis indicates the exits of NE and SE. Furthermore, the extensive experiments show that our scheme has significant advantages over the baselines in charging cost, charging price, and flight consumption. IEEE

Keyword:

Autonomous aerial vehicles Charging UAV Costs Dynamic scheduling Exact Potential Game Games Internet of Things Job shop scheduling Stackelberg Game Task analysis

Community:

  • [ 1 ] [Xue P.]School of Cyber Engineering, Xidian University, Xi’an, China
  • [ 2 ] [Li X.]School of Cyber Engineering, Xidian University, Xi’an, China
  • [ 3 ] [Jiang Z.]School of Cyber Engineering, Xidian University, Xi’an, China
  • [ 4 ] [Luo B.]School of Cyber Engineering, Xidian University, Xi’an, China
  • [ 5 ] [Miao Y.]School of Cyber Engineering, Xidian University, Xi’an, China
  • [ 6 ] [Liu X.]College of Mathematics and Computer Science, Fuzhou University, Fujian, China
  • [ 7 ] [Deng R.H.]School of Information Systems, Singapore Management University, Singapore

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Source :

IEEE Internet of Things Journal

ISSN: 2327-4662

Year: 2023

Issue: 23

Volume: 10

Page: 1-1

8 . 2

JCR@2023

8 . 2 0 0

JCR@2023

ESI HC Threshold:32

JCR Journal Grade:1

CAS Journal Grade:1

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count: 1

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 0

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