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Abstract:
提出一种基于三维模型点云半径均值的盲水印算法,算法通过利用顶点集球面坐标系下两个角度将三维模型划分成多个子区域,再经过修改子区域中部分顶点坐标,使子区域半径均值与全局半径均值之间产生关联,从而嵌入水印。该算法对于几何变换和剪切、噪声攻击等都具有较好的鲁棒性。
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Source :
福建师范大学学报:自然科学版
ISSN: 1000-5277
Year: 2015
Issue: 4
Volume: 31
Page: 24-30
Cited Count:
SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count: -1
30 Days PV: 1
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