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Abstract:
It's well-known that dead reckoning algorithm (DR algorithm) used in distributed interactive simulation (DIS) can effectively reduce the amount of communication and its synchronization accuracy is acceptable commonly. But in the scenario-based interactive simulation applications, when DR algorithm is used alone the state of nodes are still likely to be inconsistent because of network delay and user interaction. And that would lead to some conflicts in the state of key events and scenes. A new practical method is proposed to solve this problem by using the adaptive state update strategy in sensitive region. The state update frequency can be adaptively adjusted according to the congestion state of the network. The distributed interactive simulation for explosive disposal training is conducted to test our method. Experimental results show that it can effectively maintain the real-time state synchronization. © 2011 IEEE.
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Proceedings - 3rd International Conference on Multimedia Information Networking and Security, MINES 2011
Year: 2011
Page: 171-175
Language: English
Cited Count:
WoS CC Cited Count: 0
SCOPUS Cited Count: 2
ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 0
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