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author:

Fu, Q.Y. (Fu, Q.Y..) [1] | He, J. (He, J..) [2] | Xu, Q.Q. (Xu, Q.Q..) [3]

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Scopus

Abstract:

MOOC (Massive Open Online Courses) is an innovative research field with high-speed development in education gamification in recent years, which has encountered a lot of problems in the development that the learners' learning persistence is not strong, dropout rates are high, it is lack of interaction and teaching cannot be personalized. There are some researches of different platform design based on the aspects of learning theory, teaching implementation process, but the researches are from the practice of platform design and the study of the key elements are giving priority to theoretical analysis, lacking practical maneuverability reference. This paper uses the gamification thinking, mainly explores the application of the game feedback system in MOOC system and summarizes the unique charm of gamification of the existing interactive media products, trying to learn how to put education essence gamification applications on the MOOC platform design and development. The research mainly focuses on the quantization and reward mechanism in the game feedback mechanism and draws the effectiveness of its form to explore the balance between learning and gamification. © 2019 IEEE.

Keyword:

Education; Game feedback; Gameful design; Gamification; MOOC

Community:

  • [ 1 ] [Fu, Q.Y.]Xiamen Academy of Arts and Design FuZhou University Xiamen, No. 852, Ligong Road, Xiamen, Fujian Province, China
  • [ 2 ] [He, J.]Xiamen Academy of Arts and Design FuZhou University Xiamen, No. 852, Ligong Road, Xiamen, Fujian Province, China
  • [ 3 ] [Xu, Q.Q.]Xiamen Academy of Arts and Design FuZhou University Xiamen, No. 852, Ligong Road, Xiamen, Fujian Province, China

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Source :

Proceedings of the 2nd IEEE International Conference on Knowledge Innovation and Invention 2019, ICKII 2019

Year: 2019

Page: 15-18

Language: English

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ESI Highly Cited Papers on the List: 0 Unfold All

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30 Days PV: 0

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