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author:

Gao, K. (Gao, K..) [1] | He, J. (He, J..) [2] | Qi, Y. (Qi, Y..) [3]

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Scopus

Abstract:

Many three-dimensional (3D) games possess sophisticated gaming worlds and most of such worlds are constructed via a 3D triangle mesh, including landform, buildings, vegetation and other static objects. Some games focusing on natural outdoor environments, such as many RPG (Role-playing game) and MOBA (Multiplayer Online Battle Arena) games, adopt the height filed to demonstrate a landform, while some games focusing on indoor types, such as many FPS (First Person Shooting), TPS (Third Personal Shooting Game) and ACT (Action Game), build basic indoor environments via a constructive solid geometry (CGD) technology. Since the unprecedented success of Minecraft in 2009, the voxel has become another feasible manner to construct a gaming world. © 2018 IEEE.

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  • [ 1 ] [Gao, K.]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China
  • [ 2 ] [He, J.]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China
  • [ 3 ] [Qi, Y.]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China

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Source :

2018 IEEE International Conference on Consumer Electronics-Taiwan, ICCE-TW 2018

Year: 2018

Language: English

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ESI Highly Cited Papers on the List: 0 Unfold All

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30 Days PV: 0

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