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Abstract:
Vertex normal in triangular meshes is an essential surface attribute for point-based smoothing, mesh simplification and feature detection in fields as machine vision, virtual reality and reverse engineering. In order to investigate how weights of the algorithms for vertex normal estimation influence the vertex normal accuracy, theoretically analyses and experiments for algorithms by comparison are used in this paper. Firstly, advantages and disadvantages of five representational algorithms are discovered by comparing the characteristics of their weighting factors. Next, experimental approaches on sphere surface are presented to construct a series of special triangular meshes for testing. Experimental results show that accuracy of normal estimated is influenced significantly by the corresponding triangles' quality, and rational fashion of weights with incident angle multiplication and area reciprocal improve the vertex normal accuracy effectively.
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2009 INTERNATIONAL CONFERENCE ON INTELLIGENT HUMAN-MACHINE SYSTEMS AND CYBERNETICS, VOL 1, PROCEEDINGS
ISSN: 2157-8982
Year: 2009
Page: 347-,
Language: English
Cited Count:
SCOPUS Cited Count: 4
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
Chinese Cited Count:
30 Days PV: 1
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